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Post by Cybermortis on Oct 21, 2013 18:10:15 GMT
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Post by the light works on Oct 21, 2013 18:13:50 GMT
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Post by ironhold on Oct 21, 2013 18:37:15 GMT
Shotgun vs. Axe
New test -
A line is drawn about 10 feet from one edge of the warehouse. Along the wall behind the edge is a series of stand-ups depicting various "civilians".
Jaime and Adam each take turns as the lone zombie-slayer standing between the "civilians" and the zombies, who are each wearing paintball gear.
Once the signal is given, Jaime and Adam are to engage the advancing horde of zombies; Jaime will have his guns, and Adam will have his axe.
The zombies will continue advancing forward until either all zombies are "dead" (as indicated by a paint mark to the head), one of the zombies has crossed the line, or the individual up for the test is "swarmed" and taken down. Once one of these criteria is met, a tally will be taken concerning the number of dead zombies.
**
Axe vs. Skull
During the Buster Special, it was noted that balsa wood had a comparable breaking point to human bone. I propose that simulated heads be made by wrapping balsa wood in the dragonskin flesh analog, thereby allowing multiple "skulls" to be created; a bag of movie blood could be placed on the other side of the balsa wood to represent the brain.
Adam can be presented with a variety of axes and hatchets, which he will use to strike at each simulated skull; a strike that results in the weapon being covered in blood will count as a "kill". A record will be kept of both how many swings it takes to get a "kill" and how long it takes him to make the kill & recover the weapon.
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Post by the light works on Oct 21, 2013 18:43:03 GMT
Shotgun vs. AxeNew test - A line is drawn about 10 feet from one edge of the warehouse. Along the wall behind the edge is a series of stand-ups depicting various "civilians". Jaime and Adam each take turns as the lone zombie-slayer standing between the "civilians" and the zombies, who are each wearing paintball gear. Once the signal is given, Jaime and Adam are to engage the advancing horde of zombies; Jaime will have his guns, and Adam will have his axe. The zombies will continue advancing forward until either all zombies are "dead" (as indicated by a paint mark to the head), one of the zombies has crossed the line, or the individual up for the test is "swarmed" and taken down. Once one of these criteria is met, a tally will be taken concerning the number of dead zombies. ** Axe vs. SkullDuring the Buster Special, it was noted that balsa wood had a comparable breaking point to human bone. I propose that simulated heads be made by wrapping balsa wood in the dragonskin flesh analog, thereby allowing multiple "skulls" to be created; a bag of movie blood could be placed on the other side of the balsa wood to represent the brain. Adam can be presented with a variety of axes and hatchets, which he will use to strike at each simulated skull; a strike that results in the weapon being covered in blood will count as a "kill". A record will be kept of both how many swings it takes to get a "kill" and how long it takes him to make the kill & recover the weapon. a lower tech version could be made by simply placing blocks of relatively straight grain wood on stands placing them roughly at head height. if they really wanted to get high tech, they could calibrate the blocks to the amount of force known to cause brain injury, , but I wouldn't consider that necessary to the test. see how fast Adam could split the blocks.
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Post by the light works on Oct 21, 2013 18:46:57 GMT
A question the aftershow brought up: before the question of whether the zombies could eat Jamie's robot brain, the first question is would they know it was a robot brain? Jamie has the same sort of motion and sounds that zombies are attracted to; and if he simulates a heat signature; then he would be indistinguishable by commonly accepted zombie sensory models.
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Post by silverdragon on Oct 23, 2013 9:02:05 GMT
After reading this thread, I am not so sure I want to see the episode.
I probably will.
I just cant get past the "We dont do ooogie boogie" ......
So why do this episode?... have they changed the rules?....
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Post by the light works on Oct 23, 2013 14:01:54 GMT
After reading this thread, I am not so sure I want to see the episode. I probably will. I just cant get past the "We dont do ooogie boogie" ...... So why do this episode?... have they changed the rules?.... they did three myths; none of which were related to whether or not zombies were real thus letting them sidestep the "oogie boogie" qualification.
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Post by The Urban Mythbuster on Oct 23, 2013 14:23:35 GMT
Interesting point there. These are all myths that could have easily been applied to any other lifeform (living or otherwise)
The Ax vs Gun is analogous to the previous "Don't bring a knife to a gunfight" test, it's a test of speed using each weapon. Though, there are more ways to kill a human with an ax than a zombie.
The door test could just as easily been performed to see if a mob of people, in general, could break down a door to gain access somewhere.
The "Dead Run" tests could be applied to celebrities, criminals, or anyone else trying to escape a hoard of people.
The zombie factor becomes extraneous when you look at the test in that light.
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Post by the light works on Oct 23, 2013 14:34:26 GMT
Interesting point there. These are all myths that could have easily been applied to any other lifeform (living or otherwise) The Ax vs Gun is analogous to the previous "Don't bring a knife to a gunfight" test, it's a test of speed using each weapon. Though, there are more ways to kill a human with an ax than a zombie. The door test could just as easily been performed to see if a mob of people, in general, could break down a door to gain access somewhere. The "Dead Run" tests could be applied to celebrities, criminals, or anyone else trying to escape a hoard of people. The zombie factor becomes extraneous when you look at the test in that light. well, there were certain characteristics of zombies that were assumed for each test. mainly speed (lack thereof) and mindlessness. granted, there are some living people who have one or both of those characteristics, but the odds of having them in those concentrations are very low.
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Post by The Urban Mythbuster on Oct 23, 2013 14:44:43 GMT
well, there were certain characteristics of zombies that were assumed for each test. mainly speed (lack thereof) and mindlessness. granted, there are some living people who have one or both of those characteristics, but the odds of having them in those concentrations are very low. Couldn't Washington, DC, be listed as having a high concentration of slow, mindless people?!
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Post by the light works on Oct 23, 2013 14:47:43 GMT
well, there were certain characteristics of zombies that were assumed for each test. mainly speed (lack thereof) and mindlessness. granted, there are some living people who have one or both of those characteristics, but the odds of having them in those concentrations are very low. Couldn't Washington, DC, be listed as having a high concentration of slow, mindless people?! much as we like to think so; no: most of them are very intelligent, just working towards goals that have little or nothing to do with what we perceive.
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Post by silverdragon on Oct 24, 2013 8:24:18 GMT
so Dont judge a book by its cover... Yes, I can watch the show if I presume that the "Zombie" bits are for entertainment and not to be taken seriously, and I can watch the show without prejudice anyway, so perhaps I should watch first before I jump to conclusions.
As for a mob taking a door out.... In the case of recent worldwide riot events, even the most presumed secure doors can be prised open if the "Mob" sense the prize inside is valuable enough.
Its something my Dad taught me, home security, if someone wanted in, you wont stop them. You can make it not easy, you can make it not worth it, you can make it as hard as you want, but for every lock to pick there is usually a window that is easier to break.....
a Mob of people who are determined dont get put off by alarms or noise, so doors will be shoved, pulled, prised, and eventually opened... its just how long it takes.
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Post by the light works on Oct 24, 2013 15:02:35 GMT
The question in that test is whether brute force can always effect an entry - and I won't tell you the conclusion.
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Post by silverdragon on Oct 25, 2013 6:53:15 GMT
Building codes say yes. In case of TLW needing to get to work in a Hurry, all exterior doors must give way at some point.
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Post by the light works on Oct 25, 2013 13:54:40 GMT
Building codes say yes. In case of TLW needing to get to work in a Hurry, all exterior doors must give way at some point. however, they don't have to give way to brute force. we use intelligence, leverage, and power tools.
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Post by blazerrose on Oct 26, 2013 2:58:52 GMT
mmmm power tools!
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Post by The Urban Mythbuster on Oct 26, 2013 3:46:00 GMT
Here's a myth to test on zombies: Can you kill a zombie by shooting a framing nail into their head with a pneumatic nail gun?
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Post by silverdragon on Oct 26, 2013 8:14:00 GMT
More power, more power.....
Framing nails. First, they have to be "In Contact" with something before they fire... So presuming you have already disabled part of the safety....
Framing nails do not "Fly", they tumble, being very not aero-dynamic or not very stable in flight, or both...
So unless you are quite close, it would loose power quite quickly.
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Post by the light works on Oct 26, 2013 12:49:38 GMT
More power, more power..... Framing nails. First, they have to be "In Contact" with something before they fire... So presuming you have already disabled part of the safety.... Framing nails do not "Fly", they tumble, being very not aero-dynamic or not very stable in flight, or both... So unless you are quite close, it would loose power quite quickly. I believe they did a test of that at some time. they had to be a very lucky distance from a softish target to get anything other than a nail shaped mark on the target.
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Post by the light works on Oct 26, 2013 12:51:22 GMT
If I had to make a guess, I would estimate my own nail gun to have a "muzzle velociy" in the range of 200-250FPS. this is based on being able to visually track the nail; which is consistent with a 260FPS paintball gun.
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