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Post by the light works on Nov 28, 2013 4:53:03 GMT
plus, if it comes to it; the necessity of being stingy with ordnance makes a good plot point.
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Post by ironhold on Nov 28, 2013 5:25:54 GMT
Thing is, not only are the mecha allowed to overheat (in the sense that they can generate more heat than they can vent), there are specific rules for dealing with excess heat build-up and a special type of myomer that super-charges if the mecha builds up enough heat, enabling increased physical performance for short periods.
Couple this with the way damage gets resolves and the vastly increased chances of doing internal damage when attacking a conventional vehicle, and the game is rather skewed in favor of the mecha even when logically it shouldn't be.
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Post by Cybermortis on Nov 28, 2013 15:28:58 GMT
I'm reasonably familiar with the Battletech rules system, and know that while vehicles are not allowed to overheat. Those that are fitted with fusion, rather than ICE, powerplants come with 10 free heatsinks. That would allow you to replace, say, an LRM 20 that has two tons of ammunition with a PPC and additional heat sinks.
A Fusion powerplant would also make sense for a raiding group, as they don't have to worry about having to find suitable fuel locally.
Water purification systems still need a supply of water - they don't create it just make existing water supplies drinkable. A human needs on average 2-3 litres of water per day, but this figure could double or triple depending on climate and what the person is doing. So for a 7 man team that's around 60-70 litres per day for drinking. Adding in water for reconstituting dried food and you'd be talking about some 200+ litres of water per day for the unit.
The only combat vehicles that carry equipment capable of purifying that much water per day would be (surface) ships - which have easy access to water because they are floating on it. Land vehicles at best will have a system capable of supporting the crew - which would typically be four men strong. Larger systems would take up enough room to require the removal of other equipment - In BT rules context the purification system would take up a critical slot and mass at least half a ton. Similar equipment on standard mechs and vehicles would be considered part of the life support equipment they come with.
Incidentally. I seem to recall that mechs, which only have to keep one person alive, usually carry about a weeks worth of supplies. This includes food and apparently water recycling equipment - with makes sense because mechs are designed to be capable of operating underwater or in a vacuum without modification, so the cockpit is hermetically sealed by design. Water not withstanding here, it seems that all of the food supplies are kept in a locker inside the cockpit - which even in the 'best' mechs are somewhat cramped. From this, and because the same sort of rations are noted as being heated and eaten in the field without having to add water to them, it is rather clear that even in 3025 BT 'MRE's' are small and light enough to allow you to carry more than enough to support a seven man team for several weeks in a footlocker or two without needing additional water supplies or having to cook anything. As I said though, a team which is going on an extended raid/recon mission is likely to add items of their own to spice things up, and try to live off local food supplies where possible. The MRE's are, after all, intended to be stored for long periods without spoiling* where as local foods have a limited shelf life. So it makes sense to try and keep the MRE's in reserve just in case, rather than relying on them as your primary food source when other options are available.
(*MRE's are designed to taste exactly the same regardless of if they are eaten ten minutes or ten years after packing. That is they taste bad enough you'll happily kill someone if the result is not having to eat them again.)
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Post by the light works on Nov 28, 2013 15:38:08 GMT
so... what you are saying is that each mech will have sufficient onboard water reclaim/processing capability for its operator(s) and the central water purifier will only need to be large enough to handle the cooking water also, if this is a land based scenario, they will probably have a freshwater supply - which will only require filtration, not advanced processing - our department emergency filter system is the size of a large suitcase, plus whatever source and dispensing tanks we use. (It gravity feeds slightly slower than the average cheap beverage dispenser)
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Post by ironhold on Nov 28, 2013 17:32:24 GMT
Incidentally. I seem to recall that mechs, which only have to keep one person alive, usually carry about a weeks worth of supplies. Which book was that one from? Most fictional descriptions I've read concerning mech cockpits note how cramped they are, such that there's barely enough room for the pilot. One of the early selling points for the Shadow Hawk was that there was just enough room in the cockpit for a passenger if the passenger squeezed in tight. The Mechwarrior Companion book for the MW2 system says that a standard ration quite literally consists of jerky, coffee, and soup. That's enough to keep the hunger pangs away, but nowheres close to a present-day MRE. Meanwhile, the TRO:2750 notes that the "ration kit" stored inside the Mauser laser rifle's stock is actually a supply of vitamin pills (just like the "first aid kit" is basically Bactine and gauze). Also, both hover vehicles have fusion engines, and the HHMHQ is sporting a large laser as the main weapon, with small lasers as back-up.
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Post by Cybermortis on Nov 28, 2013 18:23:16 GMT
No, I said that a vehicle/mech will be able to provide enough drinking water for the number of crew intended to operate it for roughly a week, and that this equipment seems to be accounted for in Battletech as part of the life support equipment fitted to mechs and (Probably) vehicles. The systems in Mechs are probably better than those in vehicles simply because the cockpit of a mech is designed to be fully sealed so it can operate in space or under water without any additional modifications having to be made. This makes reclaiming water vapour more practical than in a vehicle which is not as airtight.
If you wanted or needed to provide water for cooking or washing you'd need to increase the size of the recycling/processing equipment which is going to take up more space and weight, resulting in having to remove some other bit of equipment. Especially if you are at least doubling the number of personal it has to support. Increasing the size of the equipment would make sense for a unit that is going to operate in hostile territory for extended periods without any chance of resupply. If you look at the scout vehicles in BT most of those that are intended for such missions tend to carry energy weapons with a small missile pack as a backup (the smaller the pack the longer the ammunition will last), be fitted with a fusion powerplant and have a crew of one. Those scout vehicles that are designed outside this - say several crewmen - tend to be designed for much shorter missions of around a week.
If it were me, I'd say that expanding the capabilities of a vehicle so that it could support a larger unit with food and water for extended periods (at least a few months) should require devoting at least half a ton and a critical slot - assuming MRE type packs - and a ton if you add in none-military supplies.
Personally if I were forming as unit as seen above I'd add an additional vehicle to act as an additional store for such supplies, rather than risking everything by putting it in one vehicle. A Hover APC might be ideal for this, as you could convert the infantry compartment to carry supplies (not just food) cheaply and easily. It would be fast enough to stay out of trouble, and if you are working with local forces (which are likely to be infantry) you might also be able to press it into service in its original role. I'd probably also add a small scout vehicle, or a civilian hover car or two, to the unit - or something that looked like a civilian vehicle. These would allow the unit to perform recon missions without automatically revealing the strength of the unit - what appears to be a civilian car would draw less attention, and a lesser response than a mech or large and clearly military vehicle. The former may just get an infantry platoon after you, the latter might result in a full mech company. Such vehicles would also be perfect for swift hit and run raids with small units, not least because you could probably replace them fairly easily.
Just me musing, and of course I've not been lobotomised by reaching the higher levels of the military.
Thinking on, this could give you some additional flexibility for the scenario. What if the unit has two APC's attached to it, that are carrying supplies and an infantry squad and an 'adviser'?
The PC's may originally be there simply to provide protection for the adviser, only for him/her to mess up and leave them having to try to not only stay alive, but try to complete the original mission...which they might not have been fully briefed on...or the locals may have only been willing to talk to the adviser, forcing the team to try and earn the trust of the local rebels both to survive (the APC's with most of the food are gone) and to finish their mission. Or the 'adviser' may have their own agenda, one that doesn't automatically include keeping the PC's alive...maybe they intend to defect...maybe the real plan was to make it look like they were going to defect by sacrificing the unit*, only for the PC's to mess up that plan and eventually have to work out a way to get the information the adviser was really after or make the adviser look trust worthy so they can continue with their mission. Without, of course, getting themselves killed in the process.
*Depending on who they are working for this might not have included getting the PC's killed, just their equipment captured - a LAM and C&C vehicle would be valuable prizes to show that you are serious at defecting. In this case it is likely that their sponsor/command was intending to replace the equipment, so if they manage to complete the mission without losing their vehicles they may find themselves with a larger unit and another mech or two... Alternatively one of the PC's or the unit may have a powerful enemy who considers them expendable - in which case if they survive the mission the PC's could go looking for revenge. Of course the person they want to get revenge on is not someone they could confront directly, so they'd either need to make a more power friend or find a way to weaken their target so they can strike directly at them.
There are a couple of early books where warriors are noted to have remained in their mechs for at least a week, I forget which books.
The Shadow Hawks cockpit was not noted for being roomy, but in having a life support system that was 30% more efficient than comparable designs. It seems that most mechs had the room to carry a passenger in a jump seat. Even small mechs had this ability;
Grayson Carlyle is given a lift in a Locust in the first Grey Death Legion book. Although he seems to have had to stand up in the cockpit this does not remove the possibility that the mech had a jumpseat, since he was being broken out of jail at the time and wouldn't have had the time to deploy such a seat.
In Mercenaries Star, the second GDL novel, Grayson and Lori ride together in the cockpit of a Marauder. As before the passenger (Lori) has to stand, but as they were breaking out of a prison and had just stolen the mech they probably didn't have the time to deploy a jump seat.
Dan Allard gives Clovis Holstein a lift in a Wolfhound in the second of the Warrior trilogy books. It is clearly noted that Clovis gets to sit in a jumpseat. At 35 tons this makes the Wolfhound the smallest mech known to possess a jump seat for a passenger. However while several features of the (then brand new) design were commented on, the fact that the mech had a seat for a passenger wasn't one of them. Meaning that it is reasonable to assume that mechs of this size probably had such seats as standard.
Justin Xiang Allard gives Candace Liao a lift in his 50 ton Centurion in the last of the warrior trilogy, once again she is using a jump seat.
It in fact makes sense for mechs to have the ability to carry a passenger, as it would allow them to pick up downed pilots in the field as well as explaining why they are noted on occasion as performing search and rescue operations.
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Post by the light works on Nov 28, 2013 19:10:10 GMT
I'm still thinking a one ton water filter is overkill, even by military standards.
Here is where I see the status of the water supply. each mech has enough capacity to maintain minimum drinking water for its crew for a week. the command (mech or vehicle?) has the capacity to filter at least 1GPM from a reasonably clean water source. that does not seem to be out of bounds for a filtration system that will fit in a galley insert. granted, the galley insert may require space that could otherwise be used for something else - but perhaps that is an option this crew has selected. that would limit the water carrying capacity to 20 gallons - meaning they would have to find water for bivouac or eat their food crunchy; but that adds to the story.
I would be inclined to either use a couple local vehicles or a couple jeeps rather than APCs. it fits better with the infiltration mode.
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Post by Cybermortis on Nov 29, 2013 0:24:12 GMT
I gave two figures, half a ton for a larger water recycling/purification system intended to be capable of providing enough water for drinking and cooking for more than just the crew of one vehicle - in this case it would be for 12 people. The tank itself would need to be capable of holding a minimum of about 40 litres, and more likely 80, in order to provide drinking water for at least one full day - just in case the equipment stops working, has to be turned off or there is no additional water available for purifying. If the system is intended to provide water for cooking as well as drinking, then you would need at least two times that amount of water to offset the losses from cooking and heating the water. This is based on the not unreasonable assumption that such equipment would be expensive to put into a vehicle, both in terms of building the equipment and modifying the vehicle to carry it. So it is likely that such a system would be designed to cover all environments and weather conditions that the vehicle could operate in - which would include very hot and dry conditions where water usage would be a lot higher than 3 litres per day per man.
The higher figure I gave of a ton was for a vehicle intended to provide both water and food for a unit for an extended period. This would include both the water recycling/purification system above plus additional MRE type meal packs, cooking implements for the entire unit, most likely portable stoves and fire-starting equipment* and probably information as to what animals and plants on the planet could be eaten and how to prepare them. If the unit was able to obtain food locally or from hunting and gathering if things go REALLY bad this would allow the unit to survive for months without worrying about starvation.
(*A camp fire would draw considerably less attention than a fusion reactor or portable stove - assuming that those bits of equipment are still working.)
Chances are that all the vehicles and mechs in such a unit would be carrying as much in the way of supplies as possible. And smaller portable purification systems would certainly be part of any half decent survival kit. However these smaller units would only be intended to provide drinking water for one man, and most likely would not be intended for extended use. So they would not be the kind of equipment used unless you had to.
The hover APC would be intended to be the units supply vehicle, not a combat unit. The infantry compartment would be capable of carrying a significant amount of supplies with minimum modification (in fact it may have been designed to allow it to be turned into an armoured supply truck very quickly). Such APC's would be cheap, easy to get hold of, fast enough to outrun most military vehicles while having enough armour to stand a chance at surviving a brief encounter with anything that could catch it. It would not be used to transport troops unless you had somewhere safe to put its cargo, but could potentially be used as a troop transport in a pinch - and might not automatically reveal the presence of a larger military force since such vehicles are probably fairly common in the hands of local security forces as they are simple enough to be produced locally. Besides, even the most paranoid garrison commander is not going to get that worried about a vehicle that could only damage a mech or another vehicle by ramming it.
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Post by the light works on Nov 29, 2013 2:48:41 GMT
I gave two figures, half a ton for a larger water recycling/purification system intended to be capable of providing enough water for drinking and cooking for more than just the crew of one vehicle - in this case it would be for 12 people. The tank itself would need to be capable of holding a minimum of about 40 litres, and more likely 80, in order to provide drinking water for at least one full day - just in case the equipment stops working, has to be turned off or there is no additional water available for purifying. If the system is intended to provide water for cooking as well as drinking, then you would need at least two times that amount of water to offset the losses from cooking and heating the water. This is based on the not unreasonable assumption that such equipment would be expensive to put into a vehicle, both in terms of building the equipment and modifying the vehicle to carry it. So it is likely that such a system would be designed to cover all environments and weather conditions that the vehicle could operate in - which would include very hot and dry conditions where water usage would be a lot higher than 3 litres per day per man. The higher figure I gave of a ton was for a vehicle intended to provide both water and food for a unit for an extended period. This would include both the water recycling/purification system above plus additional MRE type meal packs, cooking implements for the entire unit, most likely portable stoves and fire-starting equipment* and probably information as to what animals and plants on the planet could be eaten and how to prepare them. If the unit was able to obtain food locally or from hunting and gathering if things go REALLY bad this would allow the unit to survive for months without worrying about starvation. (*A camp fire would draw considerably less attention than a fusion reactor or portable stove - assuming that those bits of equipment are still working.) Chances are that all the vehicles and mechs in such a unit would be carrying as much in the way of supplies as possible. And smaller portable purification systems would certainly be part of any half decent survival kit. However these smaller units would only be intended to provide drinking water for one man, and most likely would not be intended for extended use. So they would not be the kind of equipment used unless you had to. The hover APC would be intended to be the units supply vehicle, not a combat unit. The infantry compartment would be capable of carrying a significant amount of supplies with minimum modification (in fact it may have been designed to allow it to be turned into an armoured supply truck very quickly). Such APC's would be cheap, easy to get hold of, fast enough to outrun most military vehicles while having enough armour to stand a chance at surviving a brief encounter with anything that could catch it. It would not be used to transport troops unless you had somewhere safe to put its cargo, but could potentially be used as a troop transport in a pinch - and might not automatically reveal the presence of a larger military force since such vehicles are probably fairly common in the hands of local security forces as they are simple enough to be produced locally. Besides, even the most paranoid garrison commander is not going to get that worried about a vehicle that could only damage a mech or another vehicle by ramming it. didn't you say each mech was factory equipped with a life support system that could manage its pilot's water supply for a week? therefore, the galley module doesn't need to carry drinking water for the entire unit. water rich bivouacs can allow it to resupply the mechs' water tanks. and then it need only carry the cooking water. keep in mind - this is a planetside mission. they aren't recycling their own bodily fluids - they are drafting out of a creek. that takes a lot less hardware. (and it gives a story opportunity to make them stress out about getting to water) as for the hover APC, you would have the two paranoid garrison command staff: "y'all see that thar APC over there in the treeline?" "ayup" "he ain't from around here, is he?" "nope" "reckon he's traveling alone?" "nope" "didn't think so. reckon I oughta go call for a surveillance overflight." so therefore you get something that is as close to what the locals drive as you can get. if they drive hover APCs, then yes, do it. otherwise, get something that isn't going to make people think about stranger danger.
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Post by ironhold on Nov 29, 2013 3:17:51 GMT
The universe actually has civilian hover vehicles, so hover trucks are, in fact, floating around.
In fact, there's actually a Stackpole novel in which a hover tow truck is used to salvage a Gauss Rifle off of a mech; a resistance unit needs the weapon to breach the main gate of a facility that they're trying to storm, and the mech in question went down in a lake.
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Post by the light works on Nov 29, 2013 3:33:15 GMT
The universe actually has civilian hover vehicles, so hover trucks are, in fact, floating around. In fact, there's actually a Stackpole novel in which a hover tow truck is used to salvage a Gauss Rifle off of a mech; a resistance unit needs the weapon to breach the main gate of a facility that they're trying to storm, and the mech in question went down in a lake. so I'd be inclined to get a hover truck and up-armor it from the inside.
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Post by ironhold on Nov 29, 2013 3:58:19 GMT
I do have them linking up with a local resistance movement, so there might be a few such trucks scattered about.
Thanks.
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Post by Cybermortis on Nov 29, 2013 12:13:27 GMT
I was talking about the units vehicles, not the units mech. Mech's differ from vehicles in that they have a crew of one* who is sitting in a cockpit that is designed to be fully airtight and sealed, since mechs can operate underwater, in a vacuum or hostile atmosphere without any modifications.
Such sealing allows mechs to have a much more efficient water recycling system, as all of the internal atmosphere can be scrubbed and excess water removed and recycled. BT vehicles lack such sealing, and require heavy modification to work in other atmospheres or a vacuum as a result.
(*Some command variants do have a second crew member, although this is the units commander who is directing the troops not fighting the mech. Interestingly based on comments made about these designs - principally the Battlemaster command variant - it seems that while the cockpit had to be modified this was to carry the additional computer and communications equipment. The life support system appears to have remained unchanged.)
No combat vehicle comes with a fully fitted galley capable of cooking for an entire unit, which would indicate that this specific vehicle has either undergone a major field refit or is a factory variant. In either case it is not the sort of work you'd do half-heartedly. If you are designing or refitting a vehicle in this way you'd want to get your moneys worth from it, meaning that the additional systems would almost certainly be designed to allow use in any environment in which the vehicle could be deployed. This would include VERY hot and water-poor worlds.
Civilian vehicles are not designed to be able to carry armour, so neither the internal structure or the suspension system (which for a hovercraft would include the power of the lifting equipment) would handle the addition of armour well. Either you have to spend a hell of a lot of time and resources further modifying the vehicle or (more likely) you have to limit the amount of armour carried.
A more likely and practical route would be to pick an APC design that can either be made to look like a civilian truck, or more likely was a military variant of a civilian truck. APC's are one of the few 'combat' vehicles that can be built on low tech worlds, and (although I don't think it was/is ever stated) it is presumably much more cost effective for planetary defence forces to have their APC's produced on planet than to have them shipped in. In this light it is highly likely that the majority of planetary APC designs used for security and militia forces are just variants of the local trucks, and could be disguised as such fairly easily.
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Post by ironhold on Nov 29, 2013 14:13:09 GMT
Cyber - The first four stages of Mechwarrior 4: Vengeance take place on the moon of a planet. Full gravity is in effect somehow, but it's colder than even the arctic region of the planet itself, suggesting that it's actually supposed to be airless. The first stage is nothing but conventional vehicles, while 2 - 4 is a mix of vehicles and mechs. I kid you not. Command Consoles are L3 under the previous rules structure (before they changed the tech levels to operate based on year). They take up the free critical slot in the head, and weigh either 1 - 3 tons depending upon what source you go by. Actually, I noted that it's more of a small stove top range + a field water purifier. Just enough to where the full crew complement of the HHMHQ could do coffee or soup while still tending to their stations. But since vehicle isn't at full crew, it's being used to cook for everyone. Hover APC, Tracked APC, Wheeled APC. The generic Inner Sphere-standard APC series of vehicles are all pretty much purpose-designed as military vehicles from the get-go. They aren't like, say, the M-923 cargo truck, which could be repainted and passed off as a vehicle in use by a civilian agency (such as a firefighting unit or a construction company).
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Post by the light works on Nov 29, 2013 15:30:44 GMT
so you're saying the vehicles can't carry a water supply for their operators. got it.
remember, at 1GPM, which I think is awfully conservative, the command vehicle could process 480 gallons of water in an 8 hour bivouac; if they made water their top priority.
as for the uparmered truck vs APC, I guess you;re right. I keep forgetting trucks are not made to carry heavy loads.
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Post by the light works on Nov 29, 2013 17:07:45 GMT
of course, when you consider that this is what the Brits think of as a secret agent...
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Post by Cybermortis on Nov 29, 2013 20:18:53 GMT
The APC's listed in the technical readouts are those used by House and Mercenary units, and are noted (at least in the 3025 readout) as being generic designs anyway. Meaning that each House uses different APC's but they all have more or less the same capabilities and equipment - something that holds for a lot of other vehicles.
Here I'm thinking more about police and militia forces on individual worlds, where there would be a need for a large 'infantry' transport but importing military grade vehicles from other worlds would not make economic sense. If the local industry is capable of producing 'trucks' it may make much more sense to design and build a 'military' version locally than import. In fact based on comments in several entries of the 3026 vehicle readout it seems that a common tactic for providing vehicles for local defence forces is/was to build them under licence locally rather than import them. The status of 'civilian' versions of these military vehicles is unknown, but it would be rather surprising if local manufacturers did not produce none-military versions for the locals, at least for some types of vehicle. In the case of an APC the basic design would be ideal for hover-trucks or even ambulances and/or fire trucks.
No.
I said that a vehicles water recycling capabilities would be less efficient than those used on Mechs, simply because the latter's crew area is more tightly sealed than a vehicles as it is intended to operate in space, toxic atmospheres and underwater without having to be modified first. (Vehicles can operate in the first two with modifications or if specifically built for those environments.)
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Post by the light works on Nov 29, 2013 20:31:52 GMT
The APC's listed in the technical readouts are those used by House and Mercenary units, and are noted (at least in the 3025 readout) as being generic designs anyway. Meaning that each House uses different APC's but they all have more or less the same capabilities and equipment - something that holds for a lot of other vehicles. Here I'm thinking more about police and militia forces on individual worlds, where there would be a need for a large 'infantry' transport but importing military grade vehicles from other worlds would not make economic sense. If the local industry is capable of producing 'trucks' it may make much more sense to design and build a 'military' version locally than import. In fact based on comments in several entries of the 3026 vehicle readout it seems that a common tactic for providing vehicles for local defence forces is/was to build them under licence locally rather than import them. The status of 'civilian' versions of these military vehicles is unknown, but it would be rather surprising if local manufacturers did not produce none-military versions for the locals, at least for some types of vehicle. In the case of an APC the basic design would be ideal for hover-trucks or even ambulances and/or fire trucks. No. I said that a vehicles water recycling capabilities would be less efficient than those used on Mechs, simply because the latter's crew area is more tightly sealed than a vehicles as it is intended to operate in space, toxic atmospheres and underwater without having to be modified first. (Vehicles can operate in the first two with modifications or if specifically built for those environments.) but. they. are. not. recycling.
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Post by ironhold on Jan 1, 2014 2:31:25 GMT
I had an idea for a scenario based on this song (likely Big Eyes, Small Mouth or something similar).
In the scenario, the "Old Man Of Aran" is a powerful psychic who has been tasked with guarding a great treasure.
The song's lyrics are a riddle that a person must figure out in order to determine where he waits. Included within the lyrics, however, is a warning: even the "wisest" of men will do battle to possess it, and if the party is attacked while trying to retrieve the item the Old Man Of Aran will not intervene; his only mission is to keep the treasure safe until someone earns the right to claim it, and to him "injuries sustained while trying to retrieve it" is part of the hazard one takes in looking for it.
Thoughts?
Thanks.
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Post by ironhold on Jan 21, 2014 5:46:14 GMT
Had an idea for a spy-themed campaign that I've been toying with, and I wanted to see what people thought about it.
The game session in question is inspired by the song "Twilight Zone" by Golden Earring.
The party is sent to a (fictional) Eastern European nation for an op. However, the op goes horribly wrong, resulting in the party having to shoot their way out of what looks like an ambush. They are able to make it back to a safe house that their organization has set up, said safe house being a hotel a few kilometers from the border and run by a local who the organization has recruited as a local ally. The plan is for the party to hide there until things blow over so that they can sneak out of the country, but a heavy storm rolls through and they are left trapped as the roads and countryside are both now impassable. Making matters worse, the storm knocks out the local power and the local telephone lines; the hotel has its own generators, but all the party has left is the radio and their satellite phone, and both are having trouble penetrating.
The last clear instructions that the party is able to get is thus: The incident? It was an ambush. Someone has turned, and they tried to offer the party up as proof of their new-found loyalties. A back-up team has been activated, and they will get the party out once the storm clears. Until then, the party is to sit tight and try to avoid drawing any more attention to themselves.
As such, it's the party, the hotel operator, a handful of workers, a live band that was brought in for the weekend, and about two dozen guests. Any one of them could be the turncoat and/or national intelligence. The question is: who does the party trust?
Thoughts?
Thanks.
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