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Post by the light works on Sept 10, 2013 13:32:39 GMT
I have a official model of the Enterprise D on my desk and I can tell you the red light is on the port side of the ship, just aft of the rear phaser banks. I'll have to double check, but I think Voyager was not the Enterprise D. and in the episode I watched last night, they had an in-scene flyby, and Voyager definitely has red on both sides. the scene I was making the comment about was their stock "going to warp" sequence - which they use virtually every time the ship resets the nacelles to warp position, throughout the whole season - which is typically the closing image for the episode.
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Post by Cybermortis on Sept 10, 2013 13:59:37 GMT
When TNG was first filmed they used to film the ship against a blue background for special effects shots. By the time of Voyager the industry had switched to using green screens. I'm guessing that the green lights didn't show up well on the blue screen, and on the green screen would have been interpreted as being part of the background. So for Voyager they may have changed the running lights to red on the physical model - which would be the model used for most of the stock footage. Towards the end of DS9 and roughly halfway through Voyager and during Enterprises run they tended to use CGI models for the ships, which would have allowed them to change the lights back to green as there would have been no problems in post production with them.
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Post by Lokifan on Sept 10, 2013 15:14:21 GMT
There's also another possible cause.
Depending on the angle (and if there was visible writing), it's not unheard of for a studio to reverse the negative to get a more "photogenic" view of a model.
Not saying that's what they did, but it is done to save money on many productions.
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Post by Cybermortis on Sept 10, 2013 15:45:10 GMT
There were a few occasions where they flipped an image on TOS, usually noticeable when the parting in Kirks hair switches side. It is a cheap and simple way to get the image the director wanted in post-production without having to reshoot a scene. You don't normally see this in modern Sci-Fi shows as the effect images are all CGI - but it certainly was used when you have footage of physical models - which for Voyager would include most of the stock footage of the ship including the warp jumps. So a flipped image makes sense.
Trivia; On TOS they used stock footage from the first pilot episode throughout the shows three years. This caused a minor and recurrent gaff as the model of the Enterprise had been altered between the two pilot episodes. The most noticeable difference was that the original model had a flat 'grate' at the end of the nacelles, where as Kirks version was meant to have a smooth dome in the middle of the end of the nacelle. If you watch TOS episodes (or at least the ones where the effects shots were not remastered and updated) you'll notice that the end of the nacelles changes between the 'Pike' and 'Kirk' versions depending on what stock footage they used - which can often result in the end of the nacelles changing in the same scene.
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Post by User Unavailable on Sept 10, 2013 16:03:10 GMT
I have a official model of the Enterprise D on my desk and I can tell you the red light is on the port side of the ship, just aft of the rear phaser banks. I'll have to double check, but I think Voyager was not the Enterprise D. and in the episode I watched last night, they had an in-scene flyby, and Voyager definitely has red on both sides. the scene I was making the comment about was their stock "going to warp" sequence - which they use virtually every time the ship resets the nacelles to warp position, throughout the whole season - which is typically the closing image for the episode. By these "tail lights" are you referring to the Navigation Lights on top of the Warp Nacelles or the red "lights" on the pylons that hold up the nacelles? The red "lights" on both pylons are the Impulse engines. Attachment DeletedClick image to enlarge.
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Post by the light works on Sept 10, 2013 22:50:04 GMT
I'll have to double check, but I think Voyager was not the Enterprise D. and in the episode I watched last night, they had an in-scene flyby, and Voyager definitely has red on both sides. the scene I was making the comment about was their stock "going to warp" sequence - which they use virtually every time the ship resets the nacelles to warp position, throughout the whole season - which is typically the closing image for the episode. By these "tail lights" are you referring to the Navigation Lights on top of the Warp Nacelles or the red "lights" on the pylons that hold up the nacelles? The red "lights" on both pylons are the Impulse engines. View AttachmentClick image to enlarge. I was referring to the impulse engines.
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Post by User Unavailable on Sept 11, 2013 2:12:57 GMT
By these "tail lights" are you referring to the Navigation Lights on top of the Warp Nacelles or the red "lights" on the pylons that hold up the nacelles? The red "lights" on both pylons are the Impulse engines. View AttachmentClick image to enlarge. I was referring to the impulse engines. Ah okay, that explains the "broken tail light" then. As seen in the pic I posted, it depends on the angle of view one has of the rear. One of the lighted up Impulse engines may not be visible due to how they are set back and louvered into the hull.
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Post by the light works on Sept 11, 2013 13:17:45 GMT
I was referring to the impulse engines. Ah okay, that explains the "broken tail light" then. As seen in the pic I posted, it depends on the angle of view one has of the rear. One of the lighted up Impulse engines may not be visible due to how they are set back and louvered into the hull. in this case it wasn't a "couldn't see it" you had a clear look into it. for some reason when they took that stock shot, one of them wasn't on - and they used that stock shot in nearly every episode.
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Post by User Unavailable on Sept 11, 2013 14:07:25 GMT
I can't find any video of Voyager going to Warp, where you have a view into both impulse engines. A season and episode name and number would probably help. All I can find are angled views that allow you see inside on one impulse engine exhaust at a time. YouTube video of Voyager going to warp.
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Post by the light works on Sept 11, 2013 14:15:28 GMT
I can't find any video of Voyager going to Warp, where you have a view into both impulse engines. A season and episode name and number would probably help. All I can find are angled views that allow you see inside on one impulse engine exhaust at a time. YouTube video of Voyager going to warp.I've been trying for a couple days, now, to find the particular clip on youtube, or anywhere else, with it clear enough to see.
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Post by the light works on Sept 11, 2013 14:21:23 GMT
on an different note. I saw the newest trek movie last night, and found myself even more uncertain of the future of Star Wars. sure it was a good action movie - but I am not sure if reviving the franchise is worth what they are doing to it. I would have liked it better, if they had not tried to make the Star Trek universe fit it.
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Post by Cybermortis on Sept 11, 2013 14:24:36 GMT
Voyagers impulse engines are recessed in the cowling's, and have vertical 'walls' that run back from the cowling to the edge of the pylon. These can hide the glow of the engines unless you are looking at them from almost directly astern - especially since they are located so close to the warp nacelles and the light they emit.
This is why it often appears as if only one of the engines is active on the effects shots of the ship.
We're not used to this, as almost all of the previous ships we have seen at fairly close range have no sort of 'tail pipe', so the glow from the engines is visible quite easily in aft views. The exception was the Defiant, who's impulse engines are also recessed to protect them since she was a warship. (And because while an enemy will have no problem targeting the small red-glowing impulse engine they will never be able or willing to target the large blue glowing warp engine next to them.)
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Post by the light works on Sept 11, 2013 14:52:50 GMT
Voyagers impulse engines are recessed in the cowling's, and have vertical 'walls' that run back from the cowling to the edge of the pylon. These can hide the glow of the engines unless you are looking at them from almost directly astern - especially since they are located so close to the warp nacelles and the light they emit. This is why it often appears as if only one of the engines is active on the effects shots of the ship. We're not used to this, as almost all of the previous ships we have seen at fairly close range have no sort of 'tail pipe', so the glow from the engines is visible quite easily in aft views. The exception was the Defiant, who's impulse engines are also recessed to protect them since she was a warship. (And because while an enemy will have no problem targeting the small red-glowing impulse engine they will never be able or willing to target the large blue glowing warp engine next to them.) but I have seen other effects shots of voyager at the same angles with the glow visible from both impulse engines. {As I said, this is why it often appears as if only one of the engines is active. I'd guess it might depend on the lighting used for a particular shot as well as the angle - and possibly if the footage was the physical model or the CGI model. - CM, mildly abusing the mod powers to comment rather than spam-post in the thread }
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Post by Cybermortis on Sept 11, 2013 15:50:36 GMT
on an different note. I saw the newest trek movie last night, and found myself even more uncertain of the future of Star Wars. sure it was a good action movie - but I am not sure if reviving the franchise is worth what they are doing to it. I would have liked it better, if they had not tried to make the Star Trek universe fit it. When Enterprise was cancelled I predicted that it would be at least a decade before Trek started to consider making a new TV series. I wasn't that surprised that they decided to make new films, as they have traditionally acted as 'place holders' to keep the franchise active and in peoples minds. (Star Wars in comparison used books and ironically TV/games as place holders) As far as the latest films go, I think that we'll see one more before they seriously start to consider a TV series. The problem is that creatively they've boxed themselves in. I don't think that the current films have enough interest in them to warrant a series that follows on from them, or enough 'reality' in them to make a cost effective series - Enterprise was ultimately cancelled because it was costing too much to make per episode. A TV series that follows on from two or three high budget films would either need to have too large a budget to be sustainable, or be 'character driven' which would probably put off most of the fans of the films. As much as I like TNG, which was a character driven show - at least technically - the films were slow paced and rather dull because of this. Even First Contact - unquestionably the strongest of the TNG films - suffers from trying to shoe horn so many characters into it. TV shows need to have a fairly large cast, so that the writers have the option to tell stories about someone other than the lead. Usually you see between five and seven 'main' characters on TV shows, although some of these may be listed as 'guest stars' and be recurring characters rather than officially part of the main cast. Of course many of the guest stars and recurring characters can end up becoming part of the main cast - Green Arrow and Lois Lane on Smallville, Anya on Buffy the Vampire Slayer and even Worf on TNG. Having what is effectively an expanded cast helps a TV show feel part of a larger world, and you can set stories with those characters if you want to - Babylon 5 had at least two episodes where the Character of Bester (played by Walter Koenig) was effectively the lead. This is because of the number of stories you have to write for TV - even a show that gets cancelled before it finishes a full season will have some 12 hours of story - six times that of most big budget films. Films however have only two hours worth of story, give or take, which doesn't give you any real chance to introduce more than two or three characters in any detail. Consider that in Star Trek 11 we only really get to see Kirk and Spock in any detail, everyone else is basically a thumbnail. This makes it hard to turn a TV series into a good film, or a film into a good TV series because the underlying structures are different. TOS of Trek had the advantage of being a series that effectively had three main leads, with everyone else being supporting characters - a sign of the period in which it was made. But today you couldn't get away with that on a TV show while still making it feel 'real'. What you have to do for TV these days is have a fairly large cast, with recurring characters that help give the feeling of a larger world. Trek unfortunately tended to fall flat in this regards, with the exception of Enterprise and DS9, as they tended to never show you characters again no matter how much screen time they might have had in an episode. Remember 'Below Decks' from TNG? The episode in which they followed three low ranking officers on the ship and one of the bartenders in Ten Forward? Only on of those characters had been seen before (In 'First Duty') and none of them were ever seen or name checked again. Likewise in Voyager's two part episode 'Equinox' (the cliffhanger between season 5 and 6) they end up with a couple of new crew-members...who are never seen or heard of again. A new Trek series therefore has a lot of problems to overcome before it could be considered viable. The 'old' model is not sustainable and I doubt that any major studio would be willing to put forward the money needed to produce a show even if they have that much money available. So they need something new, but at the same time not so new that you just put off all of the old fans, who you will be relying on to support the show for at least the first season or two - TNG relied on the existing fan base until around its third season when the show really started to take off. There are three possibilities; An animated series; This was already done for TOS of course. The problem here is that animated shows are viewed as being 'for kids', although that *might* be changing slightly since Star Wars The Clone Wars. Cost wise animated shows have fairly flat costs, as the whole thing is effectively special effects it costs you nothing extra to animate a ship battle compared to a 'talking' scene on the bridge. However animated shows take longer to produce - it took eight days or so to make an episode of TNG, a running time of roughly 50 minutes. While a single episode of the Simpsons, running time about 20 minutes, takes four months to animate. Plus animation can look really fake, breaking the fourth wall very easily - a killer for a 'drama' series and probably why a lot of people disliked the Trek Animated series. It is also clear that Paramount isn't interested in an animated series. One was proposed several years back, and development even got as far as designing the characters. But it was ultimately shelved, making it very unlikely that Trek will go in this direction. A traditional live action show; Risky because of the costs of making it, as detailed above. Trek does have the slight advantage of probably being able to reuse sets and props from earlier shows - probably not one of the Captains chairs as they tend to get stolen. While this may seem the most logical way to go, it seems probable that Paramount is uneasy at this idea because it would be difficult to make it feel new or fresh. This is not just in regards characters or setting, but also in terms of stories - when you have written some 700 episodes you'd end up copying something that you'd already done very quickly. A Mini-Series; This might be a viable alternative to a traditional live action show, and a much more tempting one for Paramount. Apart from anything else the most popular episodes of Enterprise and Voyager were the two parters. A Mini-Series would be harder to create, as they would need a very strong over-arcing storyline, but they could afford to spend more on each 'episode' than they could manage with a full on series while still spending less over all. The costs might also be offset, and viewer figures become less of a worry, by making this a 'feature' rather than something that will be aired every week for 22 weeks. All three options do, however, have a problem when it comes to the setting. If they follow on from TNG era the technology and technobabble would exceed that seen on Trek at its worst - making the costs of the required special effects eye watering and putting off a lot of people. If they try to set it earlier than this, or follow on from the recent films, they have other problems - such as having to spend just as much money to give the same feel as a $150 million film or the fans simply knowing the sort of things they could expect to happen down the line - which is to say you can't really introduce an entirely new threat to the Federation that we have never heard about before. Romulans and Klingons have been used to death in Trek, and something new is needed. This is what I meant earlier when I said that they'd effectively written themselves into a dead end. They can't realistically move forward from the films and can't go back from TNG era without causing themselves real problems. There is a way around this - I was working on an idea for a Trek series that would work both as a conventional series or as a mini-series with little modifications. I'd say more but, hey, if anyone from Paramount is interested and reading they can always get in touch (riiiight, that's really going to happen). So if I can figure out how to get it to work they should be able to do so....
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Post by the light works on Sept 11, 2013 16:10:28 GMT
I do like the miniseries idea. I find myself increasingly disillusioned with shows that just drag on without getting where they want to go, because if they get where they want to go, they have to end. therefore, you write a show that has somewhere to get - and spends the full or short season getting there. then they have somewhere else to go in the next series. or you go back to an episodic show, like TOS was originally intended to be; where they don't have an overriding story arc; and can go episode by episode; solving the problem in each episode (or two part episode)
to me, they could go back through Earth history before Enterprise; and bring up things we have only seen hints of in episodes. unfortunately, as I think I have already said, if I was doing Enterprise; I would have done it very much differently - emphasizing more, Earth's journey from being the latecomer to the federation of planets; to being the go-to civilization for all things Starfleet; and less the zindi, temporal cold war, and all the other things they used to distract us from the fact that the tech level in Enterprise was more slick and polished than in TOS.
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Post by Cybermortis on Sept 11, 2013 16:40:11 GMT
Prequels don't work, because on one level or another you already know what is or is not going to happen - in the case of character prequels you can't seriously threaten the protagonist when you know they will survive to appear in later stories. This is why Wolverine Origins didn't work as a film - we knew he'd survive to become the barely controlled ball of fury we'd seen in the three X-Men films. So you could only threaten or kill of those supporting characters we hadn't seen or heard of before - which usually depressingly easy to predict especially if they happen to be a close friend or love-interest.
Exploring how characters get to where we later see them can work in films - such as X-Men First Class - if done correctly. But it is very telling that the sequel to that is going to be a re-make of 'Days of Future Past' - which is an alternate reality story.
For a TV series the prequel idea really doesn't work because you can't 'realistically' have an 'Earth/The Federation' is threatened story when we know full well both still exist 200 years later. It also, in Trek, caused problems because introducing other races as protagonists when we've seen that 200, or even 100, years later they are part of that same Federation doesn't work - we know everything works out in the end.
It sounds like a good idea on paper, and can work as a stand alone story. But just doesn't really work as the basis for a TV series or mini-series - as Enterprise showed in its first three seasons.
I'm starting to feel that the Mini-series idea would work well, providing that there is a strong and clear story to act as a framework and course for it. It would also benefit from Trek's habit of either creating movie-standard props and sets or reusing sets and props that were originally made for films*. In both cases this means that they are perfectly placed to create a 'high quality' show without having to design and build such things from scratch.
(*The sets used on TNG were originally built for The Motion Picture - Rikers quarters are the same set used as Kirks quarters in TMP. The sets built for DS9 were built to movie standards, even though on the TV's of the time they could have got away with far less detail. Of course this also explains why Trek ended up being so expensive to produce.)
The story I had could work as either a mini-series, or as the framework to a conventional series. I'm starting to think of it more as the MS though.
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Post by the light works on Sept 11, 2013 16:52:50 GMT
Prequels don't work, because on one level or another you already know what is or is not going to happen - in the case of character prequels you can't seriously threaten the protagonist when you know they will survive to appear in later stories. This is why Wolverine Origins didn't work as a film - we knew he'd survive to become the barely controlled ball of fury we'd seen in the three X-Men films. So you could only threaten or kill of those supporting characters we hadn't seen or heard of before - which usually depressingly easy to predict especially if they happen to be a close friend or love-interest. Exploring how characters get to where we later see them can work in films - such as X-Men First Class - if done correctly. But it is very telling that the sequel to that is going to be a re-make of 'Days of Future Past' - which is an alternate reality story. For a TV series the prequel idea really doesn't work because you can't 'realistically' have an 'Earth/The Federation' is threatened story when we know full well both still exist 200 years later. It also, in Trek, caused problems because introducing other races as protagonists when we've seen that 200, or even 100, years later they are part of that same Federation doesn't work - we know everything works out in the end. It sounds like a good idea on paper, and can work as a stand alone story. But just doesn't really work as the basis for a TV series or mini-series - as Enterprise showed in its first three seasons. I'm starting to feel that the Mini-series idea would work well, providing that there is a strong and clear story to act as a framework and course for it. It would also benefit from Trek's habit of either creating movie-standard props and sets or reusing sets and props that were originally made for films*. In both cases this means that they are perfectly placed to create a 'high quality' show without having to design and build such things from scratch. (*The sets used on TNG were originally built for The Motion Picture - Rikers quarters are the same set used as Kirks quarters in TMP. The sets built for DS9 were built to movie standards, even though on the TV's of the time they could have got away with far less detail. Of course this also explains why Trek ended up being so expensive to produce.) The story I had could work as either a mini-series, or as the framework to a conventional series. I'm starting to think of it more as the MS though. speak for yourself. I spent 20 years waiting to see Wolverweenie's true origin. "how did they get there?" is a perfectly valid theme for a prequel. in most TV series you know the protagonist is going to survive, anyway - so that is not an issue.
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Post by Lokifan on Sept 11, 2013 17:02:03 GMT
Prequels are hard to make work. Look at the misbegotten Star Wars prequels. Or Prometheus. Or, better yet, try to imagine the enthusiasm for "Notting Hill: The Early Years". Seriously, most strangers to the story just aren't interested in most prequel's stories. They're usually too much "Inside Baseball". That's why, when a good prequel comes out, everyone's surprised. Prequels are usually more popular with True Believers than the average public. Personally, my reaction to the last Wolverine movie was "Why bother? I'll wait for Netflix." I was never a big X-Men fan to begin with, and yet another origin story just didn't do anything for me. Perhaps what Trek needs is a bit more of a rest. Look at how much it helped "Doctor Who" when they stopped. Although I enjoyed the two new Trek films, they did seem to be thrashing about a bit and not really doing much but showing off special effects.
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Post by the light works on Sept 11, 2013 17:08:39 GMT
Prequels are hard to make work. Look at the misbegotten Star Wars prequels. Or Prometheus. Or, better yet, try to imagine the enthusiasm for "Notting Hill: The Early Years". Seriously, most strangers to the story just aren't interested in most prequel's stories. They're usually too much "Inside Baseball". That's why, when a good prequel comes out, everyone's surprised. Prequels are usually more popular with True Believers than the average public. Personally, my reaction to the last Wolverine movie was "Why bother? I'll wait for Netflix." I was never a big X-Men fan to begin with, and yet another origin story just didn't do anything for me. Perhaps what Trek needs is a bit more of a rest. Look at how much it helped "Doctor Who" when they stopped. Although I enjoyed the two new Trek films, they did seem to be thrashing about a bit and not really doing much but showing off special effects. the issue with the Star Wars prequels has more to do with exaggerated expectations and certain of Lucas' (ahem) "artistic" choices *cough Binks cough* the challenge to writing a good prequel is to have a story that is sufficiently compelling that people want to know the beginning of it.
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Post by Cybermortis on Sept 11, 2013 17:36:16 GMT
In Treks case I think the problem was that they got too stuck in their ways - as I think I noted elsewhere they had been continually making Trek series for almost 20 years with practically the same producers and writers involved on the shows in that time. It isn't that the producers in question were or are incapable of changing, but when you are producing shows over that length of time with maybe two weeks off per year it becomes increasingly difficult to take a step back and look at the show with a critical eye - and certainly very easy to dismiss criticism when you can think 'well, they said that about The Next Generation ten years ago and we're still going'.
The nature of TV shows and films changes over time, with viewers wanting different things at different times, and a franchise has to adapt itself to the new expectations or be left behind. In many ways this is why the Star War's Prequels proved to be unpopular with many people - the story telling was basically dated.
A rest for Trek was needed, so that a newer generation of producers could come in and take over with new and more modern ideas. The risk however is that they can get a little too 'modern' and end up changing things too much - which just puts the existing fan base off and effectively means you are starting the franchise from scratch with all the risks that entails.
On the other hand studios don't want their franchises to be rested too much, lest people forget about them and loose interest. Star War's kept interest going through other media, books and games mainly. Trek went in the other direction by making films - which is what they are doing now.
It seems that the 'ideal' period for revitalizing a franchise is around 10-15 years, long enough for fans of the original to have progressed to a point they will become producers while not being so long everyone has forgotten about it. This would mean that a new Trek series should appear somewhere between 2015-2020 - which is in keeping with the idea of there being at least one more of the 'reboot' films.
There is, however, another underlying problem in the industry - the studios are becoming more and more disinterested in taking chances. This is why we have been treated to a deluge of superhero films in the last decade and why the cost of films continues to rise to frightening levels. Several movie experts have been warning that Hollywood is on the verge of another implosion, similar to what happened in the late 70's and early 80's, because studios are sticking to formulas that have worked in the past rather than taking chances and trying to find a formula that will work in the future.
TV is heading in the same direction, with networks showing themselves to be wary of taking chances on new formulas especially if they cost money. In this context a new Trek series is probably seem as too great a risk right now, and even if Paramount decided to risk making a new series chances are they would be unwilling to try and tinker with what they think worked before - Voyager The Next Generation would be a disaster and I think they know that. But I suspect that they are struggling to come up with a formula that comprises the new without short changing the old (ie creating something that just happens to have 'Star Trek' in the title) and which they could afford to produce.
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