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Post by silverdragon on Jan 24, 2015 8:59:22 GMT
Driving "games" teach you to drive
This one straight from one of my Kids.... They can do Forza. (**Other games are available) They have done Forza to the stage where they can take the "Reasonably priced car" around the Top Gear test track to about the same speed as some of the guests on the show.... Thats Forza 4 to those who dont know the game.
But this brings on a myth, that driving games can help teach you to drive....
I am in the "No way on earth" camp..... Especially with my own kids.
So just can **ANY** driving game, (other games are available), teach you to drive....
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Post by silverdragon on Jan 24, 2015 9:06:19 GMT
Post two, the "For" camp
If you have enough spare cash, you can spend enough to buy a decent driving simulator. That simulator can do pretty much the same as a real car when it comes to teaching you gear selection, clutch bite, arrangement of pedals, basic controls....
And indeed, some of the F1 drivers have been known to use simulators to teach themselves new tracks... Knowing which corner comes next and what approximate speed you can use around that corner (In the best conditions) is a valuable knowledge base. To be honest, Forza(Other games are available) was pretty good on track layouts.... (Was?.. some tracks have been rebuilt since then...)
But that is just on the track games. Ok, so there are some games (Forza horizon but other games are available) deal with off track and real road type experiences.
There are rally cross games, GTA, but, they are NOT real driving, however, they can teach you how unpredictable traffic can be. Some simulators are very lifelike, in that you get totally engrossed in the experience, huge 180Degree screens help.
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Post by silverdragon on Jan 24, 2015 9:12:59 GMT
Against.
Its a game... there is no reset in real life, there is no rules of the road in a game, its not just being able to control a car, its everything else, and the everything else of real life is more important.
Hazard perception.
Yesterday I saw at least three incidents that I can remember where I saw something developing that could have been fatal... including my almost automatic unconscious decision of a reaction slowing down because I saw someone disappear behind a vehicle from the side of the road out of the side of my eye and almost instinctively knew they were about to cross the road without looking?...
Plus, that was a "Rig", it was a game controller, it wasnt a real car. Every car is different... No two cars drive exactly the same. Including two exact same cars from the same maker same year same assembly line same day, but some years ago, one with 100,000 on the clock one with 20,000 on the clock.... Which can be only one year old, dependant on who owned them.
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Post by the light works on Jan 24, 2015 9:28:28 GMT
can't say as I ever recall driving a car that had the controls laid out like this
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Post by wvengineer on Jan 24, 2015 13:57:16 GMT
I do not see any way that a game pad can teach you how to feather a clutch or the control of the gas to maintain a constant speed. A game teaches you to look at the screen full (ahead) time. Driving you have a full 360 degree view plus mirrors to consider. A game may have some of the basic physics, but it wont teach you how much gas to give it as you drive around a corner to keep the tires from slipping.
On top of it all, you know a game is not real. If you crash, you hit the reset button and try again. However, a car has the reality that what you are doing may kill yourself and others. That mind set cannot be taught in a game.
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Post by the light works on Jan 24, 2015 15:32:18 GMT
so, at this point, the basic question is "what do you mean by 'teach you to drive?'"
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Post by silverdragon on Jan 25, 2015 7:33:36 GMT
If you were to see some of the rigs available, multi-scree, forwards both sides (and backwards in some) that are supported by some of the games available, that are wheel pedals and some even have gear-sticks as peripherals, you can get pretty close to a full all round view.
Force feedback can replicate Clutch and Steering input, even the rumble of ABS and traction control.
A Simple one-screen and play-station controller?... No, Certainly not, no a whelks chance in a supernova. But these are as afar away from that as a real car can be.
Software, there is the basics of the written theory test that can be done via PC, and now with internet exploder, thats also available by some games machines.
But there are still some, perhaps the generation of never-driven-a-real-car, who think they can, just because they have spent some real time with a simulator.
As I say, I call bogus....
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Post by the light works on Jan 25, 2015 15:43:18 GMT
If you were to see some of the rigs available, multi-scree, forwards both sides (and backwards in some) that are supported by some of the games available, that are wheel pedals and some even have gear-sticks as peripherals, you can get pretty close to a full all round view. Force feedback can replicate Clutch and Steering input, even the rumble of ABS and traction control. A Simple one-screen and play-station controller?... No, Certainly not, no a whelks chance in a supernova. But these are as afar away from that as a real car can be. Software, there is the basics of the written theory test that can be done via PC, and now with internet exploder, thats also available by some games machines. But there are still some, perhaps the generation of never-driven-a-real-car, who think they can, just because they have spent some real time with a simulator. As I say, I call bogus.... I am inclined to agree with you. basically on the grounds that a racing game is not an instructional simulator. you could theoretically teach a person to drive using a simulator, and if the simulator was good enough they could transition to a "live" car, but a game is not an instructor.
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Post by c64 on Jan 25, 2015 22:41:02 GMT
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