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Post by c64 on Aug 16, 2015 12:45:37 GMT
I had bought this game as "early access" a long time ago. Now it is about ready to be sold as a complete game.
In this game, you research how to fly into space and land on the moon. Just like the original US space program. But it doesn't stop there, you can also visit distant planets.
While this game isn't a perfect simulation of space mechanics, it is very close to and you learn a lot of physics while you play.
Here is what a real astronaut thinks about the game:
Of course there is still a lot to do, the physic models are far from complete. But the physics is good enough to play the game and it will be improved with time. A modern PC is much more powerful than the game needs now so there is a lot of room for improvements in accuracy.
And with the sandbox mode, you get all the parts available in the game and no funds limit.
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Post by kharnynb on Aug 17, 2015 11:26:53 GMT
I've been thinking of getting it for a while now, how much fun is it?
Is it very math etc heavy? or is there room for experimenting and just blowing sh*t up?
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Post by c64 on Apr 17, 2016 11:27:01 GMT
I've been thinking of getting it for a while now, how much fun is it? Is it very math etc heavy? or is there room for experimenting and just blowing sh*t up? Sorry, I have missed your post so I am very late! The campaign is very challenging. But you don't need maths at all. There is always a projection of your flightpath so mostly you can fiddle around until the projected path hits what you want to hit. Of course it is good to be able to calculate a few things so you don't need to find out by try and error (e.g. fuel capacity). You can play a campaign learning to put a Kerbal to the Mun (and back if you can) and then go for the other planets or you play the Sandbox mode with unlimited budget and all the parts. There are also contests on the internet e.g. putting a kerbal onto the Mun with the least costs. Not realistic since travel time is often a thousand years but great fun. Or speed records using hundreds of thrusters. Or the "Kraken" contests, finding a way you can reproduce to bust the world's physics engine so the Kerbal becomes distorted (turning into the "kraken"). Or destroying the universe, usually planets or parts turn missing. You will encounter a lot of funny things my accident or on intention...
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Post by Cybermortis on Jun 21, 2016 0:55:10 GMT
A demo version is available on Stream if you want to try before you buy.
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Post by c64 on Jun 26, 2016 21:57:17 GMT
And look for Youtube Videos by Scott Manley. He explains and demonstrates a lot of the physics involved and also points out the differences between the simulation and reality and how you might want to exploit those differences.
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