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Post by Cybermortis on May 7, 2017 19:05:18 GMT
The original run of Mythbusters did a Video game special that...was OK but I feel could have been better somehow.
The question is can anyone think of any Video game myths that they could have/could try that would be more interesting?
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Post by ironhold on May 7, 2017 23:14:43 GMT
Revisit ideas: *The main character in the original "Doom" series was a United States Marine, meaning that he likely would have had access to load-bearing equipment that might have helped him better carry everything. *Use "Guitar Hero" or a knock-off to see if video games can teach someone how to play the guitar (a handful of real-life musicians, like Slash and Tom Morello, do make cameos in the game series, so for some quick star power they could see about getting the real-life musician to teach one of them a bit about how to actually play while the other plays the digital version to learn the guitar in the game). ** Regular ideas: 1. Rocket Jumping - In some video games, such as the original "Doom" games, you can use the backblast from a rocket launcher to fling yourself through the air. You just press the muzzle against something, fire a rocket, and get flung backwards. Some games do have you take significant damage, but it's generally survivable, especially if you have heavy armor and are at full health. In fact, one level of Doom (it's in Doom I, Episode III, I want to say "Mount Vesuvius" as the level name) actually requires you to do this in order to access the entryway to a "hidden" level without using a cheat or exploit. 2. Adhesive Grenades - Some games, like the online game "Gunslingers" ( apps.facebook.com/hot_shot/?fb_source=bookmark&ref=bookmarks&count=0&fb_bmpos=_0 ) have grenades that fire off an adhesive substance instead of a gas or explosive payload. These grenades serve to bind or slow the target by covering their legs and the immediate terrain with the adhesive substance, restricting movement.
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Post by ironhold on May 9, 2017 3:43:36 GMT
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Post by Cybermortis on May 9, 2017 12:24:49 GMT
Thanks Iron
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Post by the light works on May 9, 2017 15:42:30 GMT
so does the rocket jump involve using the backblast of the rocket for propulsion, or does it use the blast wave of the explosion?
I came on when this was posted, and realized I have next to nothing new, because I don't really play any video games that generate myths that are both testable and TV worthy. the closest I play is a golf game that lets you generate extreme spin effects on the ball - which I suppose you could work into a minimyth episode, with help from a good golfer - or a special launcher. I.E. is it possible to have a golf ball roll back towards the player with enough backspin. can you curve the ball around an obstacle with sidespin, can you make it "climb" the flagpole with topspin. (I know you can put a golf ball on a curved trajectory, but can you do it in a controlled manner?) can you even put topspin on a golf ball?
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Post by ironhold on May 9, 2017 21:42:10 GMT
so does the rocket jump involve using the backblast of the rocket for propulsion, or does it use the blast wave of the explosion? I don't think anyone's ever really specified. I want to say that "Doom" is what started it. Basically, it works as I described: you pull up your rocket launcher, press the barrel against a solid object (like a wall), press the trigger, and get flung backwards a fair distance. Players discovered this during the first two episodes of Doom I, leading to the designers including it as the means of traveling the gap between the ledge of a building and a small walled alcove you can't hop into normally. (However, you can move through the wall with a cheat code, and some people have successfully activated the switch inside the alcove through an exploit caused by an oversight on the part of the programmers.) Yeah - the people behind Doom and Doom II were pretty good about admitting when they goofed, and in some instances made their goofs actual features of levels. Explosions have no vertical maximum radius? Design some levels and even an end boss based around that. People get monsters to kill each other because they'll attack the last person who attacked them? Design a few more levels that take advantage of this. Et cetra. A few later developers who made quasi-canon levels using the original engine took things further, such that one level actually requires you to get blasted by a particular enemy so that you could be flung into an alcove with power-ups.
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Post by the light works on May 9, 2017 21:55:59 GMT
so does the rocket jump involve using the backblast of the rocket for propulsion, or does it use the blast wave of the explosion? I don't think anyone's ever really specified. I want to say that "Doom" is what started it. Basically, it works as I described: you pull up your rocket launcher, press the barrel against a solid object (like a wall), press the trigger, and get flung backwards a fair distance. Players discovered this during the first two episodes of Doom I, leading to the designers including it as the means of traveling the gap between the ledge of a building and a small walled alcove you can't hop into normally. (However, you can move through the wall with a cheat code, and some people have successfully activated the switch inside the alcove through an exploit caused by an oversight on the part of the programmers.) Yeah - the people behind Doom and Doom II were pretty good about admitting when they goofed, and in some instances made their goofs actual features of levels. Explosions have no vertical maximum radius? Design some levels and even an end boss based around that. People get monsters to kill each other because they'll attack the last person who attacked them? Design a few more levels that take advantage of this. Et cetra. A few later developers who made quasi-canon levels using the original engine took things further, such that one level actually requires you to get blasted by a particular enemy so that you could be flung into an alcove with power-ups. so knowing what we know of minimum arming distance, that would be backblast of the rocket for the initial test; followed by defeating the arming distance and testing the actual warhead.
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Post by Cybermortis on May 9, 2017 22:49:01 GMT
The modern version comes, I believe, from the Halo series where you could jump in the air and increase the height of the jump.
Even a fairly basic look at RPG's, which are what is or was usually specified when its been submitted in the past, show that they have a minimum arming distance of at least 10 meters.
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Post by the light works on May 9, 2017 23:04:21 GMT
The modern version comes, I believe, from the Halo series where you could jump in the air and increase the height of the jump. Even a fairly basic look at RPG's, which are what is or was usually specified when its been submitted in the past, show that they have a minimum arming distance of at least 10 meters. as I recall, they mentioned arming distance in an RPG episode.
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Post by ironhold on May 10, 2017 1:07:18 GMT
The *novels* created in support of Doom and Doom II specifically mention that the rocket launcher was just that: a rocket launcher. It was meant as a light-weight, infantry-portable system that a single soldier could heft, fire, and reload while in the middle of desert combat. So we'd be looking at an anti-tank warhead or the equivalent thereof.
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Post by Cybermortis on May 10, 2017 1:28:48 GMT
It would still have a minimum arming distance of several meters - well beyond the height a human could jump.
*Edit*
Minimum range, that is arming distance, for the LAW was 10 meters.
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Post by ironhold on May 10, 2017 5:31:18 GMT
It would still have a minimum arming distance of several meters - well beyond the height a human could jump. *Edit* Minimum range, that is arming distance, for the LAW was 10 meters. You didn't jump; you'd just let the explosion knock you backwards.
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Post by silverdragon on May 10, 2017 6:39:54 GMT
so does the rocket jump involve using the backblast of the rocket for propulsion, or does it use the blast wave of the explosion? I came on when this was posted, and realized I have next to nothing new, because I don't really play any video games that generate myths that are both testable and TV worthy. the closest I play is a golf game that lets you generate extreme spin effects on the ball - which I suppose you could work into a minimyth episode, with help from a good golfer - or a special launcher. I.E. is it possible to have a golf ball roll back towards the player with enough backspin. can you curve the ball around an obstacle with sidespin, can you make it "climb" the flagpole with topspin. (I know you can put a golf ball on a curved trajectory, but can you do it in a controlled manner?) can you even put topspin on a golf ball? Can you add top spin, yes, you just hit the ball higher than centre, that part of the game is true to life, which part of the ball you hit influences which way it spins in the air. I am presuming you play the ex-tiger PGA golf games the same as I do here?. if not, plausibly something close to that. The dynamics used to influence how the ball flies in the air, hook slice spin and adding extra power by over-driving the ball with a LOT of extra physical ability are true to life, experienced players can "add a little extra" to the power of a stroke by use of better clubs and experience, and spin on landing can influence how a ball lands, backspin can create an emergency raking "STOP" so the ball doesnt over-run the green, forward spin can land short and run up to the hole, thats the top spin, by hitting more of the top of the ball. Can you climb the flag pole?.. erm... nope, IRL, if your lucky enough to get a pin seeker award by hitting the pole, all yo get is a "twangggggg" and a ball of in random directions, there is no grip on that pole to make a climb possible?.. If its a rebound off the ground "Up" the pole, maybe yes, but a direct hit on the pole, no... How this happens in the game...I see a glitch in the game dynamics there that they have attributed the same grip on the green to include the pole. Bad programming...??.. but as it introduces a series of random strange events, why not leave it in for entertainment?.. BTW, I have hit a seagull whilst in flight, strange, I didnt get an award for "Hellooo little... oh...Not THAT kind of birdie".
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Post by silverdragon on May 10, 2017 6:51:01 GMT
My contribution, as always, transport related, can you at HIGH speed influence another racer by getting so close they loose concentration. On a Race track of course....
IRL, Yes, Yes you can. I am in my early days on a race track with some racers that are ignoring the yellow "X" on the bumper that says I am a n00b at this, and I get one so close you couldn't fit a deck of cards between the two bumpers, at 90mph, down a straight.... Yes it affected how I drove. I swung sideways late to use a different method of apex than he expected, he either overtook, or missed his own apex, I didnt mind him overtaking, just get the [beep] off my boot you fool...
On a corner, I get someone on the inside leaning on my doorhandles, how to react?.. I leant back, then suddenly brake hard, he sweeps forwards, losses grip and into the kitty litter. I may have been a n00b, bit not entirely "green" at that game, but I had been racing on two wheels previously, hence the Yellow N00b cross on my bumper?. Bikes are a "No contact" sport?.. erm, well, yes the rules do say that... but... well.. you know, in the heat of the game, the red mist descends, and I have leant on another's faring mid corner, because there wasnt exactly space for three abreast at that corner?.. "There is now"... 'scuse me, .. coming through...>>>>> Amazing how much cursing you CAN hear from other riders?..
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Post by Cybermortis on May 10, 2017 9:30:54 GMT
It would still have a minimum arming distance of several meters - well beyond the height a human could jump. *Edit* Minimum range, that is arming distance, for the LAW was 10 meters. You didn't jump; you'd just let the explosion knock you backwards. As I said above I'm using the more modern version from Halo, which involved jumping and firing an RPG at the ground while you were in the air. That is the version that was posted about on the old Disco boards and the one most of the audience would be familiar with in some form.
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Post by the light works on May 10, 2017 14:05:48 GMT
so does the rocket jump involve using the backblast of the rocket for propulsion, or does it use the blast wave of the explosion? I came on when this was posted, and realized I have next to nothing new, because I don't really play any video games that generate myths that are both testable and TV worthy. the closest I play is a golf game that lets you generate extreme spin effects on the ball - which I suppose you could work into a minimyth episode, with help from a good golfer - or a special launcher. I.E. is it possible to have a golf ball roll back towards the player with enough backspin. can you curve the ball around an obstacle with sidespin, can you make it "climb" the flagpole with topspin. (I know you can put a golf ball on a curved trajectory, but can you do it in a controlled manner?) can you even put topspin on a golf ball? Can you add top spin, yes, you just hit the ball higher than centre, that part of the game is true to life, which part of the ball you hit influences which way it spins in the air. I am presuming you play the ex-tiger PGA golf games the same as I do here?. if not, plausibly something close to that. The dynamics used to influence how the ball flies in the air, hook slice spin and adding extra power by over-driving the ball with a LOT of extra physical ability are true to life, experienced players can "add a little extra" to the power of a stroke by use of better clubs and experience, and spin on landing can influence how a ball lands, backspin can create an emergency raking "STOP" so the ball doesnt over-run the green, forward spin can land short and run up to the hole, thats the top spin, by hitting more of the top of the ball. Can you climb the flag pole?.. erm... nope, IRL, if your lucky enough to get a pin seeker award by hitting the pole, all yo get is a "twangggggg" and a ball of in random directions, there is no grip on that pole to make a climb possible?.. If its a rebound off the ground "Up" the pole, maybe yes, but a direct hit on the pole, no... How this happens in the game...I see a glitch in the game dynamics there that they have attributed the same grip on the green to include the pole. Bad programming...??.. but as it introduces a series of random strange events, why not leave it in for entertainment?.. BTW, I have hit a seagull whilst in flight, strange, I didnt get an award for "Hellooo little... oh...Not THAT kind of birdie". the one I play takes itself much less seriously. to illustrate, in a multiplayer game, you have the ability to talk during the other player's backswing. and in real life, if you hit above the center with an iron, you get varying results, from the ball driving straight off the club instead of lofting like it is supposed to, to having to look for your ball with a shovel; if the fairway is particularly soft. blading or topping your ball doesn't get good results, at all. - so that is a legitimate question - when your club is specifically designed for the ball to roll off the top of it, is it possible to apply true topspin? and the pinseeker shot in my game, if you have extreme backspin, and hit the pin, the ball will bounce away, but then race back to the pin. - which I know isn't gonna work that way, so I left it out. but that leaves getting the ball to hit the green and roll back towards the golfer, or if you can apply enough topspin to get a pin climber. - and I would expect a mechanical rig to attempt that; possibly both trick spin shots.
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Post by the light works on May 10, 2017 14:08:12 GMT
My contribution, as always, transport related, can you at HIGH speed influence another racer by getting so close they loose concentration. On a Race track of course.... IRL, Yes, Yes you can. I am in my early days on a race track with some racers that are ignoring the yellow "X" on the bumper that says I am a n00b at this, and I get one so close you couldn't fit a deck of cards between the two bumpers, at 90mph, down a straight.... Yes it affected how I drove. I swung sideways late to use a different method of apex than he expected, he either overtook, or missed his own apex, I didnt mind him overtaking, just get the [beep] off my boot you fool... On a corner, I get someone on the inside leaning on my doorhandles, how to react?.. I leant back, then suddenly brake hard, he sweeps forwards, losses grip and into the kitty litter. I may have been a n00b, bit not entirely "green" at that game, but I had been racing on two wheels previously, hence the Yellow N00b cross on my bumper?. Bikes are a "No contact" sport?.. erm, well, yes the rules do say that... but... well.. you know, in the heat of the game, the red mist descends, and I have leant on another's faring mid corner, because there wasnt exactly space for three abreast at that corner?.. "There is now"... 'scuse me, .. coming through...>>>>> Amazing how much cursing you CAN hear from other riders?.. there was a youtube video a few years back in which a driver, in close quarters, reached out and folded his rival's side mirror in. I have no doubt the video was not faked, but the question is open whether it was staged. but yes, close quarters driving and the dynamics of it could provide good myths.
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Post by ironhold on May 10, 2017 17:29:35 GMT
Did a little bit of digging on YouTube -
Doom
1. Rocket Jumping Concept Video -
This is a level that the person who made the video put together in order to demonstrate how rocket-jumping works in Doom I and Doom II.
2. Walkthough: E3M6 Mount Erebus, time-stamped to 11:54
The level I was talking about earlier? I found a walk-though and got the time stamp to where the player starts attempting that secret exit. He explains a bit how rocket jumping is supposed to work in the game, and also shows a failed effort at "strafe running" (in which a glitch in the game's physics engine means that you run faster if you're running at an angle alongside a wall).
Note that the full video is almost 16 minutes, and contains a lot of carnage, so it's probably not something you should play at work.
Team Fortress II
1. Basic Tutorial
This is how rocket-jumping is done under Team Fortress 2's physics engine.
2. Advanced Tutorial
More advanced techniques.
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Post by silverdragon on May 11, 2017 7:04:12 GMT
My contribution, as always, transport related, can you at HIGH speed influence another racer by getting so close they loose concentration. On a Race track of course.... IRL, Yes, Yes you can. I am in my early days on a race track with some racers that are ignoring the yellow "X" on the bumper that says I am a n00b at this, and I get one so close you couldn't fit a deck of cards between the two bumpers, at 90mph, down a straight.... Yes it affected how I drove. I swung sideways late to use a different method of apex than he expected, he either overtook, or missed his own apex, I didnt mind him overtaking, just get the [beep] off my boot you fool... On a corner, I get someone on the inside leaning on my doorhandles, how to react?.. I leant back, then suddenly brake hard, he sweeps forwards, losses grip and into the kitty litter. I may have been a n00b, bit not entirely "green" at that game, but I had been racing on two wheels previously, hence the Yellow N00b cross on my bumper?. Bikes are a "No contact" sport?.. erm, well, yes the rules do say that... but... well.. you know, in the heat of the game, the red mist descends, and I have leant on another's faring mid corner, because there wasnt exactly space for three abreast at that corner?.. "There is now"... 'scuse me, .. coming through...>>>>> Amazing how much cursing you CAN hear from other riders?.. there was a youtube video a few years back in which a driver, in close quarters, reached out and folded his rival's side mirror in. I have no doubt the video was not faked, but the question is open whether it was staged. but yes, close quarters driving and the dynamics of it could provide good myths. [this is 30 yrs ago so safe to admit, the statute of limitations is up for prosecution, I hope?..] "I got thrown out of Blackpool", which is a seaside resort.... there we were, rolling along, on our way to Blackpool, on a quiet motorway, doing about 50/60, as we were in convoy, six vehicles and about 20 people in all. Driver #1 says "Anyone want one of these boiled sweets they are brilliant..." all had CB radio to keep in touch. We laugh back and "Save me one then" He comes back on the radio, "I have a little game we can play, we all got passengers right?.. I pass them through the window and YOUR passenger must take them out of my hand, and we have to continue doing this until everyone has got a sweet, the firs car to drop the bag of sweets looses and must buy everyone a stick of Blackpool rock..." We all slowed to 50 mph. "The game is on".... Sweets, Bottles of Pop, smokes, socks, ... everything got passed from car to car. Although I did call a stop on the ideas of swapping the steering-wheel... No we didnt get so stupid we tried passing passengers at speed. However, we were being watched... Nee-Naw-Nee-Naw-Nee-Naw-Nee-Naw- [three vans stop the whole convoy] evening all what did you fink you wuz a doing at 50 mph on der Queens Highway would you mind blowing into this bag and can we see your documentation please?.. We got a stern wrap on the knuckles for that one, and told to wind our neck in, and please go home NOW, we were not welcome. So I can say, with full confidence, as long as its not at speed, the driver is fully capable of doing things outside his own vehicle.
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Post by the light works on May 11, 2017 15:08:10 GMT
there was a youtube video a few years back in which a driver, in close quarters, reached out and folded his rival's side mirror in. I have no doubt the video was not faked, but the question is open whether it was staged. but yes, close quarters driving and the dynamics of it could provide good myths. [this is 30 yrs ago so safe to admit, the statute of limitations is up for prosecution, I hope?..] "I got thrown out of Blackpool", which is a seaside resort.... there we were, rolling along, on our way to Blackpool, on a quiet motorway, doing about 50/60, as we were in convoy, six vehicles and about 20 people in all. Driver #1 says "Anyone want one of these boiled sweets they are brilliant..." all had CB radio to keep in touch. We laugh back and "Save me one then" He comes back on the radio, "I have a little game we can play, we all got passengers right?.. I pass them through the window and YOUR passenger must take them out of my hand, and we have to continue doing this until everyone has got a sweet, the firs car to drop the bag of sweets looses and must buy everyone a stick of Blackpool rock..." We all slowed to 50 mph. "The game is on".... Sweets, Bottles of Pop, smokes, socks, ... everything got passed from car to car. Although I did call a stop on the ideas of swapping the steering-wheel... No we didnt get so stupid we tried passing passengers at speed. However, we were being watched... Nee-Naw-Nee-Naw-Nee-Naw-Nee-Naw- [three vans stop the whole convoy] evening all what did you fink you wuz a doing at 50 mph on der Queens Highway would you mind blowing into this bag and can we see your documentation please?.. We got a stern wrap on the knuckles for that one, and told to wind our neck in, and please go home NOW, we were not welcome. So I can say, with full confidence, as long as its not at speed, the driver is fully capable of doing things outside his own vehicle. saw an interview with a Blue Angels pilot. the interviewer asked him how catastrophic it would be if they bumped wingtips in an airshow, and he said, "we do it all the time. it's no worse than bumping wingtips taxiing alongside each other, because we're all going at the same speed."
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